Outbound Faulcon DeLacy Cobra Mk3 'Dragonfall 5' |
Like many people I had played the original 1984 Elite, but only on friends' computers and never to any degree of proficiency. If I have any memories of it, it was of a game that was fiendishly difficult, and which generally resulted in a brutal death at the hands of the remorselessly rotating space stations that proved so difficult to dock with. On my Commodore 64 I preferred games with an easier learning curve, like the mounting stress of PSI-5 Trading Company, coaxing a stricken freighter to its destination amidst a storm of pirate attacks. (The spirit of that game is best captured in the recent indie game FTL).
The modern Elite Dangerous quickly proved addictive and became my main gaming hobby, and this weekend I finally clocked up 1000 hours of ED gameplay on Steam, the first time I've reached that total for any game. (My next highest total, by way of comparison, is currently 300-odd hours for Civ 5). The prospect of flying the kinds of spacecraft I had always daydreamed about as a child proved every bit as engrossing as I suspected it would. I'd describe my style of ED gameplay as schizophrenic - I seldom stick at one career path (bounty hunting, mining, trading, exploring) for more than a few days. This makes exploration in particular more of a psychological challenge, because venturing far from the human-inhabited bubble becomes a grind of endless repetition, with the thrill of discovering new worlds balanced by an admittedly thin and repetitive exploration gameplay.
Saud Kruger Dolphin passenger liner 'Cicero' on a tourist excursion |
There's been a bit of disquiet on the forums recently because of a lack of information about where the game was going, with some suspecting that development was winding down. This was dispelled by the announcement that the final expansion of ED's second 'season' - a suite of DLC that was originally intended to last a year but has taken quite a bit longer - will finally see the return of the Thargoids, the implacable alien foes from the original game. This news has been a long time coming, and will hopefully address the community's fears about the game stagnating. From my perspective, by under-promising and over-delivering, Elite Dangerous remains a stalwart of sci-fi gaming, and I plan to spend plenty more hours flying the Milky Way in my assortment of starships, fighting, trading, mining and exploring as the whimsy takes me.
CMDR Totinges piloting a Surface Reconnaissance Vehicle (SRV) |
No comments:
Post a Comment